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Darkstar one 360
Darkstar one 360








darkstar one 360

With an array of dodgy accents and the kind of OTT acting not seen since Eric Roberts’ 80’s heyday, the poorly told story will at least raise a few unintentional giggles along the way. Although directed with a degree of competency, these fuzzy, sub-HD snippets of story are rife with shoddy dialogue and some fantastically hilarious delivery. In-game too, despite the majority of play being from a first person cockpit view, you still have to deal with these dreadfully boring looking characters in the game’s less than impressive collection of cut-scenes. I remember seeing the box art upon its initial release and literally being put off even before knowing what the game was about. The cover art, plastered with the deplorably bland leads, positively screams budget release. I know, I know, it’s the game underneath that counts, right? Well, I agree, but when you’re trying to turn a mid-budget, new IP into a recognisable brand, these are the things that matter. Despite being an enjoyable and pleasingly accessible space-based shooter, DarkStar One suffers from some of the blandest character design and, subsequently, some of the worst box art I have seen this generation. In fairness though, DarkStar One doesn’t do itself any favours. Given the PC’s relative depth in the genre, DarkStar One’s failure at retail back in 2006 maybe isn’t all that shocking, but on 360, where only the equally poorly received, and in my opinion, hugely underrated, Poject Sylpheed stands as competition, you’d think that its release might have stirred up a little more interest. Will its recent release on the 360’s Games on Demand platform prove third time lucky for this plucky little shooter, or is this game truly destined for obscurity? I guess the more important question, however, is whether or not it is actually worthy of finding an audience? Is DarkStar One deserving of the muted response it has received thus far, or is this a title worthy of greater recognition than it has been afforded? Later ported onto the Xbox 360 in 2010 by Kalypso Media, DarkStar One once again failed to find a market.

#DARKSTAR ONE 360 PC#

Originally release back in 2006 as a PC exclusive by the now defunct, Ascuron Entertainment, DarkStar One’s user-friendly take on the well-worn Elite template failed to find a market.










Darkstar one 360