

moreįixed several instances of the "laser user" field not getting updated. moreįixed lab without power would be still rendered as active. moreįixed crash when removing modded rails during save migration. moreįixed crash when leaving the technology price multiplier blank. moreįixed desync when moving mouse over areas outside of radar range in zoomed-to-world view. moreįixed that it was possible to grab a blueprint from the library whilst also holding a deconstruction planner in hand. moreįixed that it was possible to have the same blueprint multiple times in the library. moreįixed that it was possible to export a blueprint book into another blueprint book. moreįixed that -start-server wouldn't find the save file when given just a name without the. moreįixed that opening the blueprint library after calling game.remove_offline_players() would crash the game.
#FACTORIO RECURSIVE BLUEPRINTS MOD#
moreįixed crash when changing mod settings runtime while in a multiplayer game. moreįixed that dropping blueprints into a book inside the library would sometimes drop the wrong blueprint. moreįixed the rocket silo wouldn't copy the "auto-launch" option in blueprints.įixed Sulfuric Acid recipe using 10 times less water. moreįixed supply scenario would sometimes show the next level button in error. moreįixed that names of books stored in the blueprint library wouldn't be preserved after save and load. moreįixed blueprint would reference force it was created on and crash in rendering if that force no longer existed. moreįixed combinators continuing to output signals after disconnecting the input. moreįixed that you could set the inserter stack size over the researched maximum by sending negative numbers with the circuit network. PvP: Added a biter easing option to prevent excessively large bases close to team starting areas.įixed crash when building rails while a train is currently reserving some of the signals. Re-added custom /color support through /color r g b a. Removed the "minimum chunks between new bases" map generation setting because it wasn't doing anything. Steam and water content of fuild wagons are now shown separately in locomotive tooltip. (48610)Īdded /permissions reset to reset all permissions to default. (48630)įixed setting LuaGuiElement::elem_value would always expect the elem_type to be "item". (48680)įixed power bars glitch in electric network statistics dialog. (48664)įixed crash when pollution reaches unreasonably far chunk. (48662) This is to avoid an extreme temporary spike in difficulty that would happen after loading a save with many spawners that were affected by a bug in the previous versions.įixed the market GUI didn't work. (48596)įixed crashes related to clicking different buttons.Īs a one-time migration, enemy spawners will reset their absorbed pollution to zero when a save from a previous version of 0.15 is loaded. (48685)įixed beacons would "wobble" in blueprints. (48677)įixed that the map editor item/inventory buttons didn't work. (48657)įixed the "cancel" button wouldn't work in the user-login GUI. Temporarily reverted GUI interaction changes (some GUI elements responding only to left mouse button, buttons clicked on mouse up instead of mouse down) introduced in 0.15.13 and 0.15.14.įixed the "back" button wouldn't work in the save-game GUI. moreįixed that a time_before_removed of 0 on a corpse entity could crash the game in some instances.
#FACTORIO RECURSIVE BLUEPRINTS MODS#
moreįixed that mods could do remote calls outside of events when the game isn't in a valid state. moreįixed that LuaEntity::selected_gun_index write was 0-based. moreįixed that LuaItemStack::create_blueprint didn't behave the same way as normal blueprint creation in regards to ghost tiles. moreįixed that LuaPlayer::unlock_achievement() would keep showing the notification after the achievement was unlocked. moreĪdded "render_layer" property to car prototype definition.įixed that calling LuaForce::chart(.) would try to chart chunks outside the map limits. moreįixed that large drop-down widgets would render off the bottom of the screen in some cases. moreįixed that trains could stop in the middle of chain signal blocks in some specific setups causing deadlocks. moreįixed a crash when saving screenshot failed. moreįixed a crash when clicking an alert the same tick the game is loaded. This reduces the cost of some researches.įixed manually inserting items into the blueprint book would disconnect you in multiplayer. This makes the branching between high tech and production science packs more meaningful.Īll researches now require equal ratios of science pack types. Speed and efficiency module 3 technology now requires high tech science packs instead of production science packs, so that working towards power armor mk2 does not require production science packs.
